Beginning Game Art in 3Ds MAX 8

First Edition
Author: Les Pardew; Dan Whittington
ISBN #: 1592009085
©2006   Publish Date: 12/08/2005
Binding: Softcover
Pages: 304
Publisher: Cengage Learning PTR

Price: $29.99

Description:

Although 3ds Max is highly popular, there is currently a lack of thorough, instructional material specific to game art development. Beginning Game Art in 3ds Max 8 will teach by example, showing how to create art that could be used in a real game and explaining why it needs to be created in a specific way. It will include many step-by-step exercises enabling readers to practice what they are learning along the way. After learning the fundamentals of 3ds Max 8, readers will cover everything from building game objects, worlds, and characters, to rigging characters and animating for games.

Product Benefits:

  • This unique, beginner level book focuses specifically on the creation of game art using the latest version of 3ds Max.
  • The author is a seasoned veteran in the game development industry.
  • A concise, easy-to-understand book that is ideal for beginners.
  • Companion website available here: http://www.delmarlearning.com/companions/index.asp?isbn=1592009085

Table of Contents:

1. How 3D Works in Games
2. Exploring the 3ds Max Interface
3. Building Game Objects
4. Building Complex Game Objects
5. Building Game Worlds
6. Creating Game Characters
7. Rigging Characters
8. 3D Animation

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